The Future of Motion ControlBy Dennard "Hyperion" Dayle |
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First, there was the Virtual Boy. Which begat the Eyetoy, which begat the Wiimote, which begat Elijah, who begat Kinect. Now, there is a new revolution in the derivative world of motion control:
“I approve of this product and/or service.” “Pardon me, I’m trying to put a bullet through my skull.” “Could you repeat that? I was busy skeet shooting wads of money.” “Maybe the slogan could be “don’t blink”. “ブリンクが大嫌いですよ.” Blink is the future. It is the fire Prometheus handed down from the heavens. When Galileo first gazed at the stars, it was Blink that graced his vision, and Blink that the Inquisition tried to keep from the world. By tapping a tenth of Blink’s power, Oppenheimer unleashed the Nuclear Age. Blink was hidden next to E.T.’s corpse in Area 51, along with the technology to cure cancer. Unfortunately, the U.S. government could only release one due to a paperwork issue. Now, the world has Blink. In case it wasn’t clear, our product controls video games via eye blinks. As the perfect replacement for the obsolete and radioactive handheld controller, Blink has one major advantage over its competitors: a complete lack of any strenuous movement. Whereas Move and Kinect might require a minimal degree of motion from the bloated consumer, Blink only requires a single functioning eyelid (a dual-eyelid expansion is set for release in 2010). Blink will hit the casual gaming Blink Launch Titles Microscope Hero Eye Spy Blink Sports Locked in the Game Blink Assassin What the Fuck Am I Doing With My Life Blink is not recommended for sufferers of strokes, epilepsy, synthesia, respiration, mitosis, or restless leg syndrome. 7/05/2010 |
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